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Originally Posted by Chief Hedgehog
Could an alliance decide not to 'score' during the Autonomous mode and then use all three balls during tele-op? This would create a great advantage for alliances that can successfully pass and toss over the truss.
If an alliance can keep balls until tele-op, it is to their advantage to use those three to rack up 'assist' and 'truss' points - however they lose time.
What loopholes am I missing?
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Assist and truss points are only counted once per cycle. you can't just continually pass balls and gain points. Until a ball is scored, no points will be awarded for actions completed with other balls.
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Points are awarded once per CYCLE for BALLS SCORED by ROBOTS in the GOALS, BALLS SCORED by ROBOTS over the TRUSS, and for each ROBOT CATCH. Additional points are credited to an ALLIANCE upon each GOAL based on the number of ASSISTS earned by the ALLIANCE for that CYCLE.
A BALL is considered SCORED in an ALLIANCE’S GOAL if
a ROBOT causes one (1) of their ALLIANCE’S BALLS to cross completely through the opening(s) of one (1) of their ALLIANCE’S GOALS without intervening human contact,
the ALLIANCE ROBOT last in contact with the BALL was entirely between the TRUSS and their ALLIANCE’S HIGH GOALS, and
the BALL is not in contact with any ROBOT from that ALLIANCE.
A CYCLE is the series of events that recur regularly, and each CYCLE begins with an ALLIANCE member retrieving their BALL from their lit PEDESTAL and ends when the BALL is SCORED in a GOAL. Major events in a CYCLE are depicted in Figure 3-1
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also, the cycle begins in teleop, not autonomous.