View Single Post
  #22   Spotlight this post!  
Unread 06-01-2014, 11:15
Lil' Lavery Lil' Lavery is offline
TSIMFD
AKA: Sean Lavery
FRC #1712 (DAWGMA)
Team Role: Mentor
 
Join Date: Nov 2003
Rookie Year: 2003
Location: Philadelphia, PA
Posts: 6,655
Lil' Lavery has a reputation beyond reputeLil' Lavery has a reputation beyond reputeLil' Lavery has a reputation beyond reputeLil' Lavery has a reputation beyond reputeLil' Lavery has a reputation beyond reputeLil' Lavery has a reputation beyond reputeLil' Lavery has a reputation beyond reputeLil' Lavery has a reputation beyond reputeLil' Lavery has a reputation beyond reputeLil' Lavery has a reputation beyond reputeLil' Lavery has a reputation beyond repute
Send a message via AIM to Lil' Lavery
Re: 2014: the year of the underdog

Quote:
Originally Posted by cmrnpizzo14 View Post
I would actually disagree that the low goal is a viable option. The low goal is small. To actually score, you need to get right up next to the goal. Chances of shooting the ball in from any sort of distance is incredibly low. A good defensive robot could easily block one of the goals off from your alliance and then probably delay a score in the other goal. It will take much more effort to actually get to the low goals.

The high goals on the other hand are so wide that if you have a shooter that is decent you should be able to get to a spot to shoot within a short matter of seconds if you have anything comparable to a kitbot drive. Additionally, if you pick your shooting position correctly, a goalie should be a non-factor in blocking the shots.

I'm sure that there will be at least one team that proves me wrong but for the vast majority of teams I feel that the high goal is a much easier scoring option when facing defense in eliminations. The easiest comparison would be fender shooters vs. key shooters in 2012. Fender shooters were effective in qualification matches but they were neutralized in eliminations when defense stepped up.
There is a lot of truth to this, especially given that protrusions into the low goals seem to be allowed (GDC, please change this in Q&A/Team Updates!!!). However, the counter point is pretty simple, you only need one robot on an alliance to shoot into the high goal. Could there be benefits to having multiple? Absolutely. But for many of the "underdog" teams, focusing on being an incredible ball handler is going to be a better focus than shooting, imo.