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Unread 06-01-2014, 14:07
StewyJ StewyJ is offline
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Join Date: Jan 2014
Location: Woolwich Twp, NJ
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In match Scouting ideation

As our robot begins to take shape, I was wondering if anyone's thoughts had turned to what quantitative measures you will be focusing on for your in-match scouting. It seems, with only 1 game piece per alliance, that in-match scouting should be easier this year?!?

Of course, from the scoring we will have alliance wins, alliance assist points, and alliance auto points.

We had a little ideation and came up with the following. Ideas on additional measures and which measures to be eliminated to make scouting easier for a small team would be appreciated. We had a little ideation can came up with the following (some of which are duplicates said another way)

1) Autonomous performance per robot - high goal attempt, low goal attempt, no ball, mobility attempt, positioning location, goalie position, individual robot points achieved, "smart" attempt at hot goal (only could be measured if hot goal is on other side for first 5 seconds), number of seconds to clear ball in auto, number of seconds for alliance to clear all auto balls and start first cycle.
2) Cycles - seconds per cycle, number of cycles attempted per match,
3) Cycle Play - total alliance points per cycle, assist points by robot, truss points by robot, catches by robot, high goal points by robot, low goal points by robot, successful receptions (does robot control ball and could divide this by number of cycles attempted to get a ratio of how often robot touches the ball)
4) Foul points (at 20 and 50, foul points could be very significant this year) - foul points assessed
5) Zone played in (do you think robots will stay in specific zones or will they move)
6) Is robot a teamwork robot or try to control match themselves (qualitative)
7) How well does team assist (qualitative)

Thanks for your help and any ideas

Last edited by StewyJ : 06-01-2014 at 14:08. Reason: finish thought