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Re: Definition of A Catch
Here's how I interpreted the rulings here:
It is only possible to score one truss score per cycle, and since you have to get a truss score immediately before a catch, you can only catch once per cycle. As I understand it, you simply must throw the ball over the truss and have an alliance member's robot catch it. Catching would probably entail having a part specifically designed to gain control of the ball, and I highly doubt that judges will consider bouncing a ball off of a plate to be "catching" (and all of their calls cannot be contested).
I do feel confident in my understanding, because our team spends the first four hours of the first day reading completely through the rules, then asking each other for their interpretations on vague rules. I would recommend every team at least make all their members read the rules once, so that they can have some ideas of restrictions they have on their robot and strategy.
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