Thread: Human Player
View Single Post
  #5   Spotlight this post!  
Unread 06-01-2014, 16:57
MooreteP's Avatar
MooreteP MooreteP is online now
Zen Archer
AKA: Senor Mas
FRC #0571 (Team Paragon)
Team Role: Mentor
 
Join Date: Mar 2004
Rookie Year: 1998
Location: Windsor CT
Posts: 808
MooreteP has a reputation beyond reputeMooreteP has a reputation beyond reputeMooreteP has a reputation beyond reputeMooreteP has a reputation beyond reputeMooreteP has a reputation beyond reputeMooreteP has a reputation beyond reputeMooreteP has a reputation beyond reputeMooreteP has a reputation beyond reputeMooreteP has a reputation beyond reputeMooreteP has a reputation beyond reputeMooreteP has a reputation beyond repute
Re: Human Player

These balls bounce, especially with a missed shot on a goal or a failed truss pass. The human players will perform an important function in keeping the balls on the field.

Even more important is how they return the balls to the field.
If they get their alliance ball, they can return it to the area of the most capable shooter, and finish the goal.
If they get the opposing alliances ball, they could roll a ball toward the weakest alliance member or to an area where the alliance has no presence.

I cannot find a rule that says if a Blue alliance ball bounces towards a Red alliance Human Player, that they can't possess it and return it to the field in a manner that negatively affects the Blue alliance.

If this is the case, then the human player will be more important than in most past games. (See Ladder Logic, or First Frenzy for important human player roles)

I think I am starting to understand this game.