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Re: What are the advantages to various launchers
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Originally Posted by atucker4072
This is going to be an issue with catapult robots. Theu won't be able to pass on the floor. In my teams opinion passing on the floor is huge. Faster assits and faster scoring. Typically I think we will see a pattern that the more cycles an alliance get the more points they will output. Alliances that go for three assits potentially will struggle do to the nature that they won't be able to fluidly connect the three assits and not be able to score as rapidly. That is where a powered down kicker could be a game changer because it is able to make floor passes giving more flow instead of having to go all over the place trying to get a bouncing ball.
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Why do you think a robot capable of shooting/launching/catapulting won't be able to pass on the ground?
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Maturity is knowing you were an idiot, common sense is trying to not be an idiot, wisdom is knowing that you will still be an idiot.
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