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Re: Why only one ball?
Quote:
Originally Posted by AwesomeCoding
The point of having one ball is to add emphasis on teamwork.
With only one ball, you have to work with your alliance members.
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Precisely. Lets say we had 3 balls in play. If all 3 robots could score, that's WAY faster than trying to get a 2 assist truss cycle, and you get the same points. Cycles and speed of them will be important. I'm expecting minimum 3 2-assist cycles for a decent alliance, and I wouldn't be surprised to see upwards of 4 or 5 2-assist cycles for a very good alliance (I would put a 3-assist truss catch cycle at 3-per-game for a very good alliance)
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