Quote:
Originally Posted by JesseK
Notionally we could implement the x-axis on one or both joysticks with a very large (> 0.33) deadband for strafe detection. When strafing it would ignore the y-axis input.
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Yeah, I thought of that, but then figured the large deadband would make it quite awkward for the driver to do fine-trim left/right strafing when, for example, trying to position the bot for a catch.
With the 2a/2b mode, just hold a button and do your strafing with minimal deadband.