Quote:
Originally Posted by ToddF
Correct. Previously, the low goal was scored when the ball passed the planes defined by the outer faces of the cubes. It was possible to shoot a ball through the side face of the cube and have it bounce back out, available to be scored again and again. This clarifies that the ball does not score the low goal until it passes through the wall, into the alliance station, where it can be recovered and placed on a pedestal.
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But now I wonder how hard it would be for a ball to get stuck in one of the low goals. Hopefully someone with access to a real field will provide some information on that. Also, with the fact that the low goal is so close in size to the ball itself plus the 7" lip at the bottom high goals might just be easier to score.