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Unread 07-01-2014, 20:52
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GaryVoshol GaryVoshol is offline
Cogito ergo arbitro
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Re: Suggestions for resolving stuck balls

A ROBOT is carrying a BALL and commits an offense that results in the ROBOT being DISABLED. I don't want to seem heartless, but really, why should the alliance get another ball in play? They should have encouraged their partner to play correctly and not get DISABLED.

A ROBOT is built to carry a BALL, but sometimes the BALL gets stuck in the ROBOT. Again, tough luck. That's the way you designed it.

A ROBOT unexpectedly stops running while carrying a BALL. Unless it can be shown to be a field fault (comms) and the match replayed, then it's another case of "too bad".

A BALL gets stuck on the TRUSS - I'd rather see the TRUSS redesigned so that a ball can't get stuck, but that raises the height of the top of the TRUSS. So I could see a "semi-field-fault" called here, with a unique remedy of introducing a new BALL. The one on the TRUSS is declared debris. It will make it a little harder for the refs to track the POSSESSIONS, but that's why we get the big bucks.

So we're left with E-stopping. I am wary that if a ROBOT is acting sluggish (low battery maybe?) the team will E-stop. That's not what it's for. In the past, there were even rules for a red card for E-stopping when it's not an emergency. For a true emergency, I can see introducing a new BALL or declaring a replay of the match. But I don't want to be deciding if the E-stop was required or not. And I don't want to tempt teams that are having less than desired performance to push the red button. If the GDC can figure out that problem, then they can decide what the remedy will be for an E-stopped ROBOT.
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