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Unread 08-01-2014, 01:15
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DampRobot DampRobot is offline
Physics Major
AKA: Roger Romani
FRC #0100 (The Wildhats) and FRC#971 (Spartan Robotics)
Team Role: College Student
 
Join Date: Jan 2012
Rookie Year: 2010
Location: Stanford University
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Re: Suggestions for resolving stuck balls

Quote:
Originally Posted by ToddF View Post
During teleop, if a team feels their robot is dead, they may hit the estop. If the ball is released from the robot within 10 seconds, no other action is necessary, and their only penalty results from potential loss of alliance points. If the ball remains stuck after 10 seconds, that ball is considered dead, and the pedestal light is lit, allowing a replacement to be introduced. That team is issued a yellow card.
I like the yellow card idea. It's ok to use this once in a true emergency in quals (your code goes off the deep end, a major mechanical failure, etc.), but you'll learn your lesson after the first time. If it was the fault of your mechanism, you will learn not to pick up another ball or be DQed from the next match you try.

I'd also like alliance partners to be able to disable another robot to get the ball declared debris.
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