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Unread 08-01-2014, 10:11
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KrazyCarl92 KrazyCarl92 is offline
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AKA: Carl Springli
FRC #0020 (The Rocketeers)(EWCP)
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Re: Suggestions for resolving stuck balls

Quote:
Originally Posted by Grim Tuesday View Post
My proposition:

Add a new button with a different connotation from E-Stop, call it E-Disable or something. When it is pushed, it disables the robot connected to it for the rest of the match and specifies that anything that the robot and anything it is possessing is considered field debris for the rest of the match. Restart the cycle by entering a new ball into play immediately as if a ball had just been scored. No penalty for using other than robot is disabled for the rest of the match.

Put a blue box underneath the rule specifying that this should be used in cases where teams believe they will be unable to restart their robot and wish to declare it dead in the water so their alliance may play on. Utilizing it in cases to gain a competitive advantage otherwise is prohibited. Violation: Red Card.


If "you failed, too bad" is the challenge the GDC was going for then don't allow the use of this button in eliminations. My personal opinion is they should allow it, because it makes it a more interesting game for everyone involved.

As for the truss, construct a very slight incline (maybe 1") with the same material used for the incline in the low goal so a ball rolls off. Don't make a new rule for what happens if the ball gets stuck because it won't.
This was my initial reaction to the game. Add a "my robot and everything in it is debris and disabled" button and the game is MUCH improved. It's still punishing for poor design: tough, you can't triple assist any more and you wasted time taking the ball and failing to do anything productive for your alliance. That's punishment enough but still allows the game to proceed for the other two alliance partners, just down a man.
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