
08-01-2014, 13:07
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no bag, vex only, final destination
AKA: Pinecone
 FRC #0228 (GUS Robotics); FRC #2170 (Titanium Tomahawks)
Team Role: Mentor
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Join Date: Dec 2008
Rookie Year: 2006
Location: Glastonbury, CT
Posts: 7,780
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Re: Suggestions for resolving stuck balls
This is very simple. Return the E-Stop rules to the pre-2011 configuration. No red cards for using the E-stop. That's absolute nonsense. No one should ever have to stop and think if it's a good idea to hit a button that is partly intended for emergencies. There may be occasional strategic advantages to an E-Stop, but I don't see the penalty in allowing them to exist.
With that rule out of the way, you just need to make a rule saying that any game piece in POSESSION of a disabled ROBOT is now field debris. Done. It's simple, no judgement calls. No tracking multiple balls. If the ball comes loose it's still field debris, but no one should be disabling robots when they have the option to let go of the ball anyway. What's the problem with this approach?
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Mentor / Drive Coach: 228 (2016-?)
--2016 Waterbury SFs (with 3314, 3719), RIDE #2 Seed / Winners (with 1058, 6153), Carver QFs (with 503, 359, 4607)
Mentor / Consultant Person: 2170 (2017-?)
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College Mentor: 2791 (2010-2015)
-- 2015 TVR Motorola Quality, FLR GM Industrial Design -- 2014 FLR Motorola Quality / SFs (with 341, 4930)
-- 2013 BAE Motorola Quality, WPI Regional #1 Seed / Delphi Excellence in Engineering / Finalists (with 20, 3182)
-- 2012 BAE Imagery / Finalists (with 1519, 885), CT Xerox Creativity / SFs (with 2168, 118)
Student: 1714 (2009) - 2009 MN 10K Lakes Regional Winners (with 2826, 2470)
2791 Build Season Photo Gallery - Look here for mechanism photos My Robotics Blog (Updated April 11 2014)
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