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Unread 09-01-2014, 05:04
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Design and Drive Team Mentor
AKA: Frank E.G. Shiner
FRC #0701 (The RoboVikes)
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Re: Aerial Assist 3D Game Simulation

Quote:
Originally Posted by RyanCahoon View Post
Propose some suggestions for other mechanisms you'd like to see, and I'll do what I can.

The emphasis with this in my mind was provide opportunities for experimentation, even if things don't end up looking "official." I.e. you can pick up the red ball with the blue robot, score with balls in goals of mismatched color, etc. You can experiment with trying to catch balls by just seeing if you can get the other robot underneath the ball before it hits the ground, even if the robot won't actually catch the ball, per se.

The immediate gaps in functionality I see are the ability to change power and angle of launch, which would allow experimentation with the "Aren sweet spot" talked about in the Build Blitz. It would also allow a powered pass by just pointing the launcher straight along the ground.
Rotating intakes, hoppers, catching nets, suction cups, paddles, catapults, spring launchers, there are all kinds of options. They don't have to look pretty, they just have to give an idea of how a robot would operate with those types of mechanisms.
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