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Re: Ball Flight Model
I've attached a simple to use iterative model that can be edited including comments on how everything is calculated and a FBD. I'm confident the no drag calculation is right because it is simple kinematics, I could use a reality check on the drag included portion because it seemed a little drastic to me, but I checked all my calculations.
I assumed the drag coefficient to be constant, I calculate the Reynolds number but I could not find a look up table online for Re versus Cd of a sphere, if someone knows of one I can easily add it in to recalculate and interpolate to this table on each iteration (probably won't make a significant difference).
I did not include spin because I don't believe many teams will intentionally put spin on the ball (I could be wrong).
Hopefully this can be helpful to someone.
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Mike Schreiber
Kettering University ('09-'13) University of Michigan ('14-'18?)
FLL ('01-'02), FRC Team 27 ('06-'09), Team 397 ('10), Team 3450/314 ('11), Team 67 ('14-'??)
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