Quote:
Originally Posted by sircedric4
For instance, lets take a suboptimal team's perspective. We have spent minimum $9000 to compete in this regional. We have spent the same six weeks of late nights, hard work and stress as any other team out there and here comes a team that tells us to play defense only. Sure my mechanism is slow and janky but it does allow us to score once a round. My student's parents are out in the crowd and I want to show off what I have been putting the late nights working on off. To be able to win I cant do that. 50% of the teams at the regional are in this situation. In the past there were other game pieces to play, now there aren't.
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You make a good point and I can understand your position, but I would encourage all teams that would be in this situation to realize that the point of the game is not just to shoot. This game is about passing between robots. If a team spent 6 weeks to make a sub par shooting device, then they have not spent the build season wisely.
A pass/receive mechanism is much simpler, and ultimately worth more points. Any robot that spends their build season focused on a 50% successful catching mechanism should see eliminations, repeatedly.
I would venture to say that all strong teams will be looking to maximize the the capabilities of all their alliance partners.
Maybe I'm just too optimistic