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Unread 11-01-2014, 18:51
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AKA: Stuart King
FRC #2122 (Team Tators)
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Re: In match Scouting ideation

Quote:
Originally Posted by KrazyCarl92
This is what I am thinking. 6 people, each watching a robot, each with stop watches. Track how long a robot holds the ball, how they received it, number of zones occupied in possession,
Your time idea is interesting, although I can see issues with trying to keep track of too many things (physically as well as datawise). But, i'm a klutz, so it might be fine. Is it necessary, though? Can we get decent data about ball handling proficiency and efficiency by counting passes and receptions? If the numbers are high over a few matches, wouldn't that mean they were pretty quick?

Our team is struggling with scouting assists because it's so dependent on partner competency. If the partner bots haven't had much practice time and are struggling, the amazing scouted bot would have a low assist score and artificially deflate their desirability. But if all three bots are average, their individual assist scores would be artificially high. Or if the struggling scouted bot had great partners, it's assist score would be inflated. So how would counting assists be different than looking at the overall alliance score?

Finally, is anyone considering scouting human players? I can see their effectiveness at passing intelligently playing a roll in game play.