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Unread 11-01-2014, 23:47
Zmarken Zmarken is offline
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FRC #1716 (Redbird Robotics)
Team Role: Engineer
 
Join Date: Dec 2013
Rookie Year: 2012
Location: De Pere
Posts: 30
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Re: Pre-Scouting Ideation

Quote:
Originally Posted by StewyJ View Post
As our design begins to take shape, wondering if anyone's thoughts have turned to what pre-scouting criteria will be most important in determining teamwork and defensive strategies, as well as potential alliance partners. We started a little ideation and came up with the following:

1) Is the robot able to shoot the ball over the truss and/or into the high goal
2) Can the robot catch an over the truss pass
3) How does the robot appear to possess the ball - a) not, b) carrier, c) herder, d) launcher (check all that apply)
4) Is the robot have goalie capabilities (i.e. extension that fits in 6" cylinder)
5) Is there any potential for the ball to become trapped inside the robot (i.e. shut down the alliances scoring)
6) Does the robot have photo capabilities to detect the hot goal in auto
7) What strategy does the team appear to have in auto - a) goalie, b) mobility, c) top goal, d) bottom goal, e) hot goal (same as #6) (check all that apply)

Any other thoughts on game specific pre-scouting and areas that you will be measuring?
I agree with all those points and I have a few additions I can think of:
  • Adding on to 4, does the robot have a "static" 5 foot blocker that could be used for defense, or does the robot have non-goalie zone defense.
  • Similar to 3, but for shooting: how does the robot shoot?
  • 6 could be extended to does the robot have vision tracking.
  • Adding to 7, does the robot have multiple autonomous modes?

Now, our team likes to get some mechanical notes on the robots, things like information pertaining to the drivetrain, such as amount of motors, type of drive (8-wheel, 6-wheel, 4-wheel, swerve) wheels (omni, mechanum, Kit of Parts wheels...)

There's also a couple of more subjective things, how many years of experience do the drivers have, how accurate are the human players, how often does the robot break, and if it breaks, how easily can you repair it.

That's all I can think of for now, but I'm pretty sure my team does even more. I'll report back later.