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Re: Aerial Assist--Perspective from a low-resource team
I like the idea of the Knee joint. The only thing I would be worried about is interference from another robot and the joint being jostled into firing unintentionally.
You didn't mention it in your post, but CAD gives your team a good way to keep everything documented instead of just hand drawings. It may be too late for this season to use it, but it's very useful for a team. It lets one check out the geometry without having to be in the robotics room.
I love the fun attitude you guys have to the game, but keep in mind, part of the challenge is to figure out the best way to play the game, theory crafting. Like how many cycles can we get off, is it worth doing this if it only gives us so many points. One of the mentors who just came into our club is there to replace our chief strategic mentor. [The new mentor is a manager at a contracting corp, he gave the past mentor a job. That job led to another one in Oregon, across the country. The new mentor felt he should fill the role since he helped move the other out of the local ares].
To each team their own, but I know many on my team who love analyzing the game to no end and finding an optimal way to win. If you guys just want to build crazy stuff, that's all good too. But why not both? haha
Do you have a link to your 30pt climber, i'd love to see it?
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