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Re: Use of gamepads in replacement of buttonboards
My team has used xbox controllers for as long as I've been on the team. As a previous poster noted, the deadzone is rather large. That hasn't been a big issue for us; just remember to account for it in code. The triggers do weird stuff, and we haven't been able to implement them. Otherwise, we just wrote a class called xBoxControllerMap which has a list of ints named for the buttons on the controller so we only had to figure out what does what once.
Last edited by tStano : 16-01-2014 at 10:29.
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