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You can program in a deadband to encompass the inaccuracies (over-accuracies, I guess, if that is a thing). We use wired Xbox controllers, and we have to do the same.
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Our problem with the sticks wasn't that there was not enough dead band, it was that there was too much. If I rmember correctly, about 30% of the sticks motion (all the way up to all the way down) accounted for no change in the analog value reported to the robot.
That just means there's less controllable area over which the driver can adjust speeds. We don't see this problem wit the F310. So that
s what we have used. Maybe there are different hardware versions of the wired 360 controller... The one we bought back in 2010 had this problem, and we haven't checked again since.