Quote:
Originally Posted by notmattlythgoe
Technically there is still a loop hole. If you catch the opposing alliance's ball and don't move you have not technically possessed the ball according to the definition.
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So, if an opponent's ball lands in your robot, the only way to not incur a penalty is to not move?
It seems to me then that "catching" requires some sort of active mechanism that will NOT work unless you really want it to, or you must make a covered top for your robot so that a ball can't fall into it at all. For example, all of the "3-day" robots are very vulnerable to opponent's balls landing in them.
I thought that the Truss Toss & Catch was one of the best elements in the game, but now instead of designing something that will trap a flying ball, we've got to make sure we DON'T catch an errant bounce from our opponent.
I hope this gets fixed quickly!
- Mr. Van
Coach, Robodox