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Game Manual - Team UPDATE - 2014-01-17
root
Game Manual
Section 2.2.4: VISION TARGETS
The retro-reflective material on the dynamic VISION TARGET is nominally 3¾ in. from the FIELD-side surface of the ALLIANCE WALL polycarbonate sheet above the LOW GOAL.



Section 3.2.3: General Rules
G12

An ALLIANCE may not POSSESS their opponent’s BALLS. The following criteria define POSSESSION:

“carrying” (moving while supporting BALLS in or on the ROBOT),
“herding” (repeated pushing or bumping),
“launching” (impelling BALLS to a desired location or direction via a MECHANISM in motion relative to the ROBOT),
“trapping” (overt isolation or holding one or more BALLS against a FIELD element or ROBOT in an attempt to shield them).

Violation: TECHNICAL FOUL per instance. If extended, another TECHNICAL FOUL. If strategic, RED CARD for the ALLIANCE.




Examples of BALL interaction that are not POSSESSION are

A. “bulldozing” (inadvertently coming in contact with BALLS that happen to be in the path of the ROBOT as it moves about the FIELD) and

B. “deflecting” (a single hit to or being hit by a BALL that bounces or rolls off the ROBOT).

A BALL that becomes unintentionally lodged on a ROBOT will be considered POSSESSED by the ROBOT. It is important to design your ROBOT so that it is impossible to inadvertently or intentionally POSSESS an opponent’s BALL.




Section 4.6: BUMPER Rules
R26

In Team Update 2014-01-14:

BUMPERS must be supported by the structure/frame of the ROBOT (see Figure 4-10). To be considered supported, a minimum of ½ in. at each end of the BUMPER must be backed by the FRAME PERIMETER. Additionally, any gap between the backing material and the frame

the gap between the backing material and the frame must not be greater than ¼ in. deep, and or
the BUMPER must be backed by the FRAME PERIMETER at least every 8 in wide.


In Manual:

BUMPERS must be supported by the structure/frame of the ROBOT (see Figure 4-10). To be considered supported, a minimum of ½ in. at each end of the BUMPER must be backed by the FRAME PERIMETER. Additionally, any gap between the backing material and the frame

must not be greater than ¼ in. deep, and (change to “or” per last TU)
not more than 8 in. wide.



Section 5.1: Overview
In the event where order placement of ROBOTS matters to either or both ALLIANCES, the ALLIANCE must notify the Head Referee during setup for that MATCH. Upon notification, the Head Referee will require ALLIANCES to place their ROBOTS per the following protocol:

Qualification MATCHES

Blue GOALIE (if in use)
Red GOALIE (if in use)
Blue ROBOTS in the White ZONE
Red ROBOTS in the White ZONE

Elimination MATCHES

Lower seed GOALIE (if in use)
Higher seed GOALIE (if in use)
Lower seed ROBOTS in the White ZONE
Higher seed ROBOTS in the White ZONE



Section 6: Glossary
POSSESS: (for a ROBOT) to carry (move while supporting BALLS in or on the ROBOT), herd (repeated pushing or bumping), launch (impel BALLS to a desired location or direction via a MECHANISM in motion relative to the ROBOT), or trap (overt isolation or holding one or more BALLS against a FIELD element or ROBOT in an attempt to shield them) a BALL.