View Single Post
  #4   Spotlight this post!  
Unread 18-01-2014, 18:33
EricH's Avatar
EricH EricH is online now
New year, new team
FRC #1197 (Torbots)
Team Role: Engineer
 
Join Date: Jan 2005
Rookie Year: 2003
Location: SoCal
Posts: 19,778
EricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond repute
Re: Safely unloading launcher after power off

Quote:
Originally Posted by Dr.Gusta View Post
I am fairly new to lab view could we just have a 2min timer count down at the start of the teleoperated period or is there no way to "detect" the start of teleop.
In Labview, I don't know. I believe there is a "flag" that runs a teleop program; what I would do would be to put something like the following in right at the start: "If this code is active, run counter. At computer equivalent of time 1:59.5 on counter, actuate X to disarm launcher." You'd have to play with the time; I'd suggest also having a "demo" version of the code with that particular section commented out (past experience).
__________________
Past teams:
2003-2007: FRC0330 BeachBots
2008: FRC1135 Shmoebotics
2012: FRC4046 Schroedinger's Dragons

"Rockets are tricky..."--Elon Musk