View Single Post
  #2   Spotlight this post!  
Unread 20-01-2014, 17:09
Racer26 Racer26 is offline
Registered User
no team
Team Role: Alumni
 
Join Date: Apr 2003
Rookie Year: 2003
Location: Beaverton, ON
Posts: 2,229
Racer26 has a reputation beyond reputeRacer26 has a reputation beyond reputeRacer26 has a reputation beyond reputeRacer26 has a reputation beyond reputeRacer26 has a reputation beyond reputeRacer26 has a reputation beyond reputeRacer26 has a reputation beyond reputeRacer26 has a reputation beyond reputeRacer26 has a reputation beyond reputeRacer26 has a reputation beyond reputeRacer26 has a reputation beyond repute
Re: Can't get motors to spin correct way.

Personally: I've always found this to be the way to go.

Code:
value = leftStick.getRawAxis(1);
getAxis returns a object of type Axis. getRawAxis returns the value of the axis. Multiply by -1 accordingly.

note that the 1 in my code is the axis number. Usually, joysticks return the "x" axis as axis 0, the "y" axis as axis 1, and additional analog axes (thumb wheels, xbox controller triggers, etc) as 2, 3, 4, etc.