View Single Post
  #3   Spotlight this post!  
Unread 20-01-2014, 17:59
cadandcookies's Avatar
cadandcookies cadandcookies is offline
Director of Programs, GOFIRST
AKA: Nick Aarestad
FTC #9205 (The Iron Maidens)
Team Role: College Student
 
Join Date: Jan 2012
Rookie Year: 2009
Location: Minnesnowta
Posts: 1,548
cadandcookies has a reputation beyond reputecadandcookies has a reputation beyond reputecadandcookies has a reputation beyond reputecadandcookies has a reputation beyond reputecadandcookies has a reputation beyond reputecadandcookies has a reputation beyond reputecadandcookies has a reputation beyond reputecadandcookies has a reputation beyond reputecadandcookies has a reputation beyond reputecadandcookies has a reputation beyond reputecadandcookies has a reputation beyond repute
Re: Thoughts on Ri3D and BuildBlitz

I stand by my original opinion on this.

If you don't like Ri3D or Buildblitz, your team and your team alone has the right to decide not to pay attention to BuildBlitz/Ri3D and all resulting designs and CAD models and videos.

Just because there's a bunch of violence on television does not mean that I have to watch it. Similarly, if a team decides that it is preferable to design in a vacuum, that is their right.

Personally, I don't see where the obsession with creating unique designs comes from. FIRST robots have always been a combination (in various degrees) of previously existing technologies and game mechanisms. Build Blitz/Ri3D just happen to be introducing more relevant mechanisms (none of which, by the way, are really anything new-- winches and catapults have a had a large deal of previous use in FRC). The only mechanism that I saw that I don't think is relatively common knowledge (other than Boom Done's awesome use of sensors) was the choo-choo mechanism of Team JVN. Roller intakes are classic, catapults were used in 2008 and a little bit in 2012, winches have been used in 2008, 2010, 2013, at least, and motor-powered flingers (like Boom Done), while not exactly common, are really just an extension of a classic arm/lever design.

Individual mechanisms very rarely in themselves grant teams advantages. It's integrating, effectively implementing, and quickly building mechanisms that is the real difference.

Borrowing designs is not a bad thing. There are no patents in FIRST robot design (at least by teams).
__________________

Never assume the motives of others are, to them, less noble than yours are to you. - John Perry Barlow
tumblr | twitter
'Snow Problem CAD Files: 2015 2016
MN FTC Field Manager, FTA, CSA, Emcee
FLL Maybe NXT Year (09-10) -> FRC 2220 (11-14) -> FTC 9205(14-?)/FRC 2667 (15-16)
VEXU UMN (2015-??)
Volunteer since 2011
2013 RCA Winner (North Star Regional) (2220)
2016 Connect Award Winner (North Super Regional and World Championship) (9205)
Reply With Quote