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Unread 20-01-2014, 19:58
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Simplicity is Complicated!
AKA: Bryan Culver
FRC #0033 (The Killer Bees)
Team Role: Alumni
 
Join Date: Jan 2010
Rookie Year: 2009
Location: Kettering/Greenville
Posts: 707
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Re: Thoughts on Ri3D and BuildBlitz

I cannot speak for VEX on this matter. I just want to bring another factor to your attention.

This year's game is very easy compared to the last two years. There isn't much getting around it.

This year's game challenges are effectively:
-score in the high goal (also means you can truss toss.)
-intake ball (also means you can score in the low goal and assist by spitting out)
-catch a ball/pass ball

You can argue the finer details but the best robots in the world basically just be doing these three things really well. You could say this game has a low ceiling -- meaning the robot that does everything really doesn't have to do as much as other years.

2013, by comparison, was much more challenging. There was not a single robot in 2013 that could do every part of the game -- meaning the ceiling was very high, perhaps the highest in FRC history.

2012 is much more similar to 2014 in that there are fewer things to do. However, shooting into a basket (IMHO) was and still is the most technically challenging thing an FRC robot has ever had to do. The 27' wide 2014 high goal is child's play by comparison.

The thing I'm trying to get at here is because this game has a lower ceiling than most, the 5 robots built in three days this year were all able to accomplish more of the game tasks than they would have been able to do in harder years like 2012 and 2013. This makes them more attractive to directly copy rather than use for inspiration like they are intended.

Food for thought
Regards, Bryan
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