Quote:
Originally Posted by KeeganP
If I were to ask you what you would improve upon for Ri3D, what would you say? I'm not asking why you think it's so great (you've already told me, along with everyone else on the thread -- so I know why, and agree with a lot of the reasons), I'm asking what, if anything, you would do to change it.
So far I've gotten maybe three responses (out of 70+) that answer that question.
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I wouldn't change much. The changes from 2013->2014 made a big difference. More teams, better documentation provided quicker, and better blogging of the process as it was happening are all improvements that happened in 2014.
The only thing I'd like to see that hasn't happened yet, is bringing together 6 (or more in 2015?) 72-hour robots to actually play some real matches of the game, perhaps on the first weekend after kickoff, as that will give us some more information about how the game will actually be played, rather than just what robot mechanisms can solve the game's challenges (without the context of defense and so on to frame it).