Quote:
Originally Posted by AquaMorph
I'm curious how people would feel if FIRST gave out a kit of parts that had instructions to build a fully working robot for the game. If inspiration is best achieved though having a successful robot why not do this? Maybe give it to rookie teams? Maybe this is the next progression from what people have learned from Ri3D.
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That's a completely different situation, though. That would be FIRST directly influencing the way (strategically) the game is played. And there are plenty of resources (even outside of Ri3D/Build Blitz) to help rookie teams have a direction in their overall robot design; resources/fields that FIRST shouldn't do themselves (game-specific, that is).
I'll admit, last year, I was initially against/not the biggest fan of Ri3D for the very reasons you're posting/arguing. Then, I saw that last year was one of the most even-leveled fields in recent memory. And even then, teams still built "boxes on wheels". I initially credited it to the nature of Ultimate Ascent, but I think Ri3D really did have an impact. This year, with the very nature of the game (ie. the abilitites of your partners directly impact your own success), I truly think we'll see a playing field even more level than last year. Maybe you don't see it as much since you're not in districts, but sometimes, at smaller districts, there are not 24 'average' robots that can play the game. This makes for unexciting competition and a low floor of competition. I think with 6 different robots built/designed in the first 72 hours, the floor WILL be raised.