Thread: Scouting help
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Unread 22-01-2014, 23:08
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Re: Scouting help

Quote:
Originally Posted by shelldonboyd View Post
Do you think our scoring sheet would be efficient, accurate, also easy to teach to people? We tried to cover as many aspects of the game as we could while removing what we think is irrelevant data. If we are missing anything or you spot anything irrelevant it would help if you point them out.
Thanks,
Team 1622 Scouting
If you're crossing under the truss in Automode, that's a Foul, NOT points.

Personally, I prefer to have one block for fouls/penalties, with a method for counting or designating what if any penalties are assessed, or the amount of points opponents gained from those. Leaves more room on the scouting sheet.

Oh, and it might help to have a block for the "Hot Goal" bonus as well. Ditto for having a "Dead Ball" call with your robot in possession--while not a foul, you really don't want one of those on your alliance.
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