Quote:
Originally Posted by Anupam Goli
Something that really would help every team, rookies and veterans alike, is to see a match in action, showing potential strategies, and mainly just to see the timing of certain tasks. One thing that really influences a lot of design decisions on teams is the (mis)timing of completing objectives in a match. I know this would've helped my team in 2012, we used horrible time estimates for each task to be completed and we underestimated how many points could potentially be scored!
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I would also really like to see the quick build projects move in this direction. I could even see this as a good replacement for the yearly game animation. Whenever I show a new student the game animation, it has to come with a heap of disclaimers that all of the robots they show are completely unrealistic and not representative of what to expect. I always end up showing videos of previous games to give them a better perspective on match play.