Quote:
Originally Posted by Dexterium
Here's some code. You can implement the more complex form ether posted, but this is the most basic form and all that most teams need. Sorry for not including it the first time. 
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ok so that seemed to work a little but it's still sensitive. It was originally so bad that if you picked up the controller it would move like a bat out of hell and ram into the wall. So what else do you think I should do