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Re: Reading of the rules
We created a rules "quiz" that students have to fill out. They can use the game manual.
They could not participate in robot strategy, design, or build talk until they received a satisfying score on this quiz. (A satisfying score was about 85% or above... but it depended on each individual student too.)
Students who scored 100% were entered in a raffle to win a $25 gift card of their choosing.
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"It is change, continuing change, inevitable change, that is the dominant factor in society today. No sensible decision can be made any longer without taking into account not only the world as it is, but the world as it will be." -Isaac Asimov
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