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Unread 02-02-2014, 21:03
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Re: YOU Predict the Average Match Score of 2014's Week 1 Regionals/Districts

Quote:
Originally Posted by animenerdjohn View Post
Which definition of "Assist" in the rule book did the non-moving robot meet?
(3.1.4) Partial only..."ASSISTS are earned when a unique ALLIANCE ROBOT POSSESSES the ALLIANCE’S BALL in a unique ZONE (i.e. red, white, or blue ZONE) during a CYCLE. A ROBOT is considered in a ZONE if it is in contact with the carpet in a ZONE or the tape marking the ZONE, but not in contact with carpet or tape for another ZONE. Because there are up to three (3) ALLIANCE ROBOTS and three (3) ZONES, the maximum number of ASSISTS in a single CYCLE is three (3). Examples of the number of ASSISTS credited to an ALLIANCE are shown in Figure 3-4 (X = POSSESSION, yellow highlight = credited ASSIST, ROBOT IDs are across the top, ZONES are depicted by color)......."


__________________________Is the robot (Red #2), on the field, is it on, and did it possess the ball in a unique zone? Was an Assist awarded in the example he gave and below.....Yes.

"Possession" of the ball by a unique robot in a zone. (IE: Red Alliance...."Red Robot #2 is the non-moving bot located in the White Zone" (still there from the Auto period perchance)...Red Robot #1 takes possession of the ball in the Blue Zone inbounded/delivered from Red Human Player (running ball from Red Lighted Cylinder behind the Blue Alliance Station to the Blue Zone)...1 Assist awarded (0 points), Red Robot takes ball to Red Robot #2 and hands off possession of the ball, 2 Assists awarded (10 Points), Red Robot #1 takes posession back of ball from Red Robot#2, and heads over and shoots over the truss toward the Red Scoring Zone (10 Points), and then chases down the ball again, hands off or passes the ball off to Red Robot #3 in the Red scoring zone, who actually takes possession (who can or cannot shoot, but can pass back...Assist #3 is now earned (Red Alliance has 30 Total Points now scored on Assists in the cycle + the Truss points of 10=40 total). Red Robot #1 shoots and makes high goal (10 more points). 2 working mobile robots / 3 present / & only 1 that has decent mobility and can accomplish many game actions elements, can shoot high and hot, and can pass and pick up without fail and at will (there will be many of those from what I have seen so far);Total Red 1 cycle score: 50 points scored!

A decent robot who can do those things w/ even just minor alliance partner help and working at it a bit will score 200~250 or more points in a match and adding in 25~75 moblie/high/hot Auto points easy).

(Just a single robot running up and down the field shooting truss and high goal cycles repeatedly won't do it at only 20 Points max score a cycle). If that is your plan, it isn't playing as designed, so you will actually be rewarded very little scoring points.

The game is Aerial ASSIST! It was designed for teamwork from teams it appears. Let's all work together. This game awards it. If there are that many that cannot gain the mobility points the first week, than WE IN FIRST, and on Veteran FIRST FRC TEAMS...We failed at our jobs....Now....or On Thursday, help those other teams get moving and playing well before Friday!

The only guess I will make at this point....Most here are guessing way too low here. 2:30 is a long time (though the 10 second Auto period really isn't).

Lots of points to be had here (75 Max possible in Auto per Alliance=Mobility 15 /High Goal 45/Hot Goal 15/(Low Goal 6 ea for 18 possible minimum/33 max. if hot too, and balls can be pushed into those goals BTW, no Pick Up necessary to score, just mobility)....And there will be plenty of 2 shot autos attempted early and many made, maybe even a 3 attempted. That 2nd and or 3rd shot will still be good for ten each in teleop after first 10 second auto clock has expired (as I read it), while others on your alliance head up field. (That auto extra 5 points is a bonus score remember). Lots of time for a high/hot shot + mobility points. That high goal is actually a huge target.

A huge open field for driving / passing, w/ no real clutter around except robots and 4 corner goals, and only 4 "semi-safe zones" (that are actually unqualified zones as completely indefensible by a goalie...shooting spots -2 on each end, that are opponent loading zones too...Well, they were....I'm actually waiting for the GDC to hang up "no parking signs" eventually). Lol.

Each Alliance Cycle; Max 60 Points Possible Per Alliance=3 Assists 30, high goal 10, Truss 10, Truss Catch 10 (Safely 3~7 cycles in 2:20). Then add in all the penalty points possibilities, w/ 3 human players and HP Zones, bots attempting >50 ft. shooting of 2' big bouncing balls, etc.

Table 3-1: Penalty Point Values

FOUL 20
TECHNICAL FOUL 50

And the scoring climbs dramatically per cycle.

Running down and controlling those missed passes & shots quickly....Priceless!

(I will make a bold prediction....)There will be no 0~0 games the first week...Not counting any 6 robot no shows Practice & Qualifying round possibilities, of course. But, if they are on the field there will be no 0~0 scoring matches. Field breakdowns do not count.