Quote:
Originally Posted by Jibri Wright
we designed for low angles so finding that 'sweet spot' on the field isn't as critical to get an accurate shot.
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I think maybe you misunderstand the concept of "sweet spot" as that term was used by the JVN Ri3D team. Take a look at this blog post:
http://www.buildblitz.com/team-jvn-arens-sweet-spot/