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Re: Diversity of Design
One of the great things about RI3D, Build Blitz, and everyone sharing designs is that people will end up reusing and modifying ideas. Our robot basically came from a lot of "Look, other people did this. Let's prototype it." That results in many designs that are similar, but adapted in various ways. If you look at all the shooter designs of a specific type, almost none of them are the same. Ditto with intakes, and every other part of the robot.
A great side effect of Ariel Assist that has a similar end result is the role that strategy plays. Even 2 similar robots could be played very differently this year. That's quite exciting, and a bit scary, because so much more will depend on alliance partners.
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Originally Posted by The programming team
Define "works."
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