Thread: Cycle Time
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Unread 03-02-2014, 13:39
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Chris_Elston Chris_Elston is offline
Controls Engineer
AKA: chakorules
FRC #1501 (Team THRUST)
Team Role: Engineer
 
Join Date: Feb 2004
Rookie Year: 2001
Location: Huntington, Indiana
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Re: Cycle Time

IMHO...

The fastest cycle time will be TWO ROBOTS and ONE defense robot.
10 seconds.

Robot #1 will be parked near the human player right against the side wall.
Robot #2 will be parked along the same side wall near the goal on the other side of the truss.
Robot #3 will be the "defender" that will "check" all other alliance robots.

Human player will give ball to robot #1, more than likely a full court catapult. Robot #2 is a catch robot with a toss into the goal.
2-3 seconds human player load
2-3 seconds robot #1 truss to robot #2 catch
2-3 seconds robot #2 in the goal.

Alignment along the walls will aid in catching and depth perception efficiency. Never dropping the ball will be key to fast cycle times. Dropping the ball and chasing it down will be bad in this game.

This game is about efficiency and cycle times for sure. Who can cycle the fastest with the best partner robot.

10 second cycle never dropping the ball.
2:20 = 14 cycles possible
above points:
20 goal
10 truss
10 catch
40 point cycle times 14 = 560 possible, undefended.

(if you did full assists and truss and catch)
30 second cycle never dropping the ball.
2:20 = 4 cycles possible
60 point cycle times 4 = 240 possible, undefended.

maybe you are better than that..
(if you did full assists and truss and catch)
20 second cycle never dropping the ball.
2:20 = 7 cycles possible
60 point cycle times 4 = 420 possible, undefended.
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Last edited by Chris_Elston : 03-02-2014 at 13:44. Reason: added scoring