Quote:
Originally Posted by gpetilli
A robot that cant score is not likely to be able to pass to the human player. How do you envision using the human player?
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Well, here's the deal, if a robot can shoot but is not accurate, you may be better off having it pass to the human player, who throws it to the multi-ball-auto bot who is more consistent. The advantage of being able to pass to the human player is that after the ball is passed, the inaccurate robot now has no reason to need to stay in a single spot (to keep the ball from rolling away from where the multi-ball-auto bot expects it to be.), and can immediately get their mobility points, and then position themselves in the best spot possible to begin teleop.
tl;dr It's VERY situational, but it's still a possibility.
Also, if you are inaccurate, shooting to the human player would be worth a quick 10-points at the start of teleop, given the human player could inbound accurately to a more accurate robot. It saves a lot of tracking down a missed shot that went who knows where.
EDIT: In fact, if I were concerned about my robot's accuracy, I would set up in autonomous to where the robot is at such an angle that the shot will tend to either go in the goal, or the rebound will go out of bounds to the HP.