Quote:
Originally Posted by XaulZan11
I still think it is easier to plan to pick up two balls off the ground than plan/hope/pray you have two partners that can shoot accurately enough to get to your human players (who must be pretty tall, athletic and a good shooter), but not accurate enough that they want to try their own shot. It is a clever idea, but I'm not sure how often you will get the opportunity to use it. There are easier ways to get a 3 ball auto.
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There is a routine for that, too.
Accuracy is not an issue, the Human Player box is pretty large. Human player height is not an issue either, the field is plenty wide enough to allow the ball to arrive at waist height where it is easy to catch. The receiving robot is designed to catch, Human Player skill is basically irrelevant.
Quote:
Originally Posted by BigJ
Remember, autonomous is 10 seconds long, and you want all the balls gone at the end of autonomous so you can start cycles. If you need to throw the ball to a human player instead of the goal for some reason, consider not placing that ball for autonomous mode.
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The short time is the reason driving is being minimized. The ball is still 10 points after Auto finishes, so it's not the end of the world if the Human Player is still holding one after Auto. It's fully under control, much better than an errant shot. Be careful making blanket assumptions. It is good to get cycles started soon, but it's not a problem if you can still be scoring points anyway. You can score a ball faster than a robot can cross the field in most cases.
The plan is to ask other teams to throw to the Human Player instead of starting without a ball. There should be a handful of teams that can score over the Truss but not in the high goal. That is the kind of robot this is geared toward. It will be uncommon, but it can be useful. Got to keep the programming team busy!