Thread: Cycle Time
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Unread 04-02-2014, 11:30
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Calvin Hartley Calvin Hartley is offline
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Re: Cycle Time

Quote:
Originally Posted by Jibri Wright View Post
You may be right, but when you see you're opponent go for a 60 point cycle, you're gonna send one of your teammates that don't have the ball to to slow it down regardless of score. It's just instinct.
I have a feeling that not everyone is going to follow instinct and play defense on a high scoring cycle. For example, if you are scoring more/fast than your opponents with your three robots, why send one of them to play defense? I hope teams will know enough to follow a working strategy and not change that based on instinct. If their strategy is NOT working, then defense may be what makes it work. Though I wouldn't consider that instinct.

I would be hesitant to make a blanket statement such as yours, though I do see your point being viable in some cases.
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