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Path Deform modifier is definetely the best way to do that:
1) first make an array of the links, so it looks like a straightened out chain
2) join all of the links to create a signle mesh object
3) make a spline going around the gears
4) apply path deform modifier, and change the deform axios to match the spline
5) Animate the path percent value to make the chain follow the spline
* you might have to adjust the length of your chain to make it loop perfectly
Another way to do that might be Spline IK, but path deform should work fine.
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