View Single Post
  #1   Spotlight this post!  
Unread 15-02-2003, 18:37
Ryan Dognaux's Avatar
Ryan Dognaux Ryan Dognaux is offline
Back Home in Indiana
FRC #4329 (Lutheran Roboteers)
Team Role: Coach
 
Join Date: Apr 2002
Rookie Year: 2001
Location: Indianapolis, IN
Posts: 2,673
Ryan Dognaux has a reputation beyond reputeRyan Dognaux has a reputation beyond reputeRyan Dognaux has a reputation beyond reputeRyan Dognaux has a reputation beyond reputeRyan Dognaux has a reputation beyond reputeRyan Dognaux has a reputation beyond reputeRyan Dognaux has a reputation beyond reputeRyan Dognaux has a reputation beyond reputeRyan Dognaux has a reputation beyond reputeRyan Dognaux has a reputation beyond reputeRyan Dognaux has a reputation beyond repute
Send a message via AIM to Ryan Dognaux
Questions regarding textures in 3D Studio Max

Hi everyone. I've been having a few problems with texture lately, so hopefully you can help.

In one of our scenes in the animation, we've filled all of our texture boxes up (and it's at its smallest size meaning the spheres are all small)... is there any way I can get more texture boxes in the material editor?

Also, how would I go about doing a double-sided texture, like one texture on one side of a sign... and another texture on another sign.

Oh yeah! One more thing this has nothing to do w/ textures. How does one make an Omni light not so bright? they're waayyyy too bright when I add them into scenes. Thanks!
__________________
Ryan Dognaux :: Last Name Pronounced 'Doane Yo'
Team 234 Alum: 2002 - 2005 :: Purdue FIRST Member: 2006 - 2009
Team 1646 Mentor: 2007 - 2009 :: Team 357 Mentor: 2009 - 2012
Team 4329 Mentor: Current
STL Off-Season Event: www.gatewayroboticschallenge.com