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Unread 10-02-2014, 09:18
Canon reeves Canon reeves is offline
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Re: Zone or Man Defense?

Quote:
Originally Posted by Paul T. View Post
Just to be clear.

Zone Defense: stay in the blue zone and wreak havoc until the robots moved to the white.
Man Defense: Follow 1687 around and make sure they have no chance to be of any sort of value to the alliance.

Like Hockey right?

Anyways, i think Zone defense will be more prevalent in matches only because it still allows you to be in the zone when necessary. i can definitely see a common strategy be robot 1 grab the ball shoot it to robot 2 over the truss then play zone D, robot 2 catch ball (or more likely grab it) and score then play zone D, Robot 3 slow down the Blue alliance (because our robot looks best in red so were red ). robot 1 and 2 may switch with robot 3 if 3 happens to be in a better position and also its robot 3's duty to also draw defense away from the ball carrier.(ie drive ahead and take the hit so robot 2 can move up) most robots will be very good 1 and 2's but i think its going to take a fast drive and great drivers to really get an effective 3.

just some food for thought.
Yes, but I'd also like to add in ball defense
Ball defense: follow the ball around, and wreak havoc on whoever has it, 1687 or 4490, or 3937.

The problem with a zone defense is a good offense could beat it by double teaming, I feel like if all the robots stayed in their zone it would work, but the reality of it is that that probably won't happen? If you took a defensive strategy the whole game you could just follow the ball around, or play man causing no scoring, so if your auto score was better than theirs you could beat them pretty easily. It really isn't that hard to keep a robot from advancing, so for me I think a mix between zone and ball defense will be very successful. If you put your best defender on the ball, and your two shooters do the zone/ scoring. Or you could do a blocker and ball strategy and have one defender playing ball, then the two other members playing offense with blocking, so one carries to truss while other blocks for it, then the blocker goes and catches the ball, or obtains it then shoots while the other member blocks for them. Basically it needs to be a very flexible plan, to where your alliance members will help without being told. So the drive team will need to be constantly watching both balls first, then their alliance members.
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