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Re: Strategy
For the first time (against my better judgement at first), we have built a robot that does everything. The higher priorities are 100% effective & reliable, and the lower are >75% effective. The game will be too dynamic to have any single strategy.
General multi-assist formations:
"Flying V with a Moon Walk"
"Multi-bot Choo Choo"
"Stack / Cut / Strike"
"Honestly, why can't you just roll it to me?"
There are even little things to help improve specific opportunities like
"shoot from the outer part of the field inward so it knocks an opponent's balls off of their podium & potentially delays the start of their next cycle, or at least makes the HP play our game of dodgeball" (unverified since we don't have an actual field setup to practice with)
or
"Get into a pushing match with the intent of pushing a robot towards its high goal"
or
"Block the in-bounder, not the ball"
Last edited by JesseK : 10-02-2014 at 09:33.
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