Quote:
Originally Posted by ohrly?
We did a lot of analysis, and we found that mathematically, we still benefit our alliance as long as it takes more than two seconds per cycle for this counter-defense robot to get into place (because we slow them down). Actually, we found that if we block a single ball in autonomous, we are pretty much guaranteed a win. Of course, our mentors correctly pointed out that while it is mathematically advantageous, we still have to get picked, and it doesn't look good if we get blocked.
Well noted. We were more than a little irked with this significant rule change after two weeks. Our prototype was fast enough to lock position before impact, but the struggle was indicating clearly to the referee that the post was stationary.
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If someone did do this, the launcher wouldn't need to launch an opponents ball. Instead why wouldn't you use that catapult as a possession of your own alliance's ball. Then you would be able to get an assist without having to move. Though I guess that this would only work if an alliance partner that could catch... But still it would be pretty awesome