Quote:
Originally Posted by bEdhEd
From my experience, being offensive wins matches more often than being defensive. I've found that acquiring more points for your own alliance is much more valuable than preventing the other alliance from scoring.
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This is incorrect. Logic would show you that preventing an opponent from scoring is exactly the same as scoring the same number of points yourself when it comes to determining who won the match. 0-1 match scores, while boring, count the same as 0-120 scores from a WLT perspective.
However, this changes when you start looking at it from a ranking perspective rather than a winning perspective. Take, for example, years where your second sort was based off of your opponent's score. During those years it was beneficial to allow your opponents to score so long as you could outscore them.
So, what I'm saying is that offense or defense wins matches (it doesn't matter which one) but offense tends to rank higher. Now, the really fun part of the discussion involves the difficulty and risk of effective defense as well as the metagame of the area you are playing. You also need to take into account the difference between effective defense and crappy defense (I'll give you a hint 90% of defense is of the crappy variety, maybe more).