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Unread 16-02-2003, 11:47
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#0177 (Bobcat Robotics)
 
Join Date: Oct 2002
Location: South Windsor, CT
Posts: 7
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stacking

i was at the UTC scrimmage as well, and it seems that the human player period is going to be more important than i thought. the stacks of four that are put up during the human player period are, for the most part, the only stacks that will get that high. it's always been my opinion that the only bots that will really be able to stack well are the ones that stack internally and drop whole stacks when they're done. since most teams (for what i've seen) havent dont that, i think that we will be seeing suprisingly little stacking throughout the game. most of it will be worrying about QP's and getting on the ramp at the end. for example, at one point in the scrimmage, my team actually had to ram our alliance partner to stop them from taking boxes from our opponents, a move which would have caused us to lose a large amount of QP's. it needs to be known that QP's are based on the other alliance's score too, and for that reason, sometimes leaving the opponent's stacks up is important. so, dont just go shooting out to knock down other stacks. all teams need to discuss that part of the strategy.
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