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Wall 'o Boxes
Although at first, I thought the wall of boxes would decide the winner for 90% of the matches, I'm beginning to change my mind. Even though a team can acquire 30+ boxes on their side, there's still a 5'3" neutral zone to consider, and any robot with a working drive train could "neutralize" the boxes while the opponent tries to stack (or attack the stack while the opponent defends the boxes). There is also the possibility of stealing boxes (assuming there is no problem crossing the ramp).
However, I've noticed several threads from scrimmages suggesting that stacking was generally unsuccessful. Thus I begin to wonder if the total number of boxes on an alliance's side had a major impact on the result of the matches. My impression from the other threads is that it was very difficult to perform any task with 3 other robots on the field...
So, I suppose the real purpose to this thread is what does everyone else see in this mess? To me, it seems like moving boxes after autonomous mode is more important that getting them in the beginning.
Greg
Team 891
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