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Re: Are the three day builds affecting designs?
Affecting? Sure. Negatively so? I'm not sure.
I admit the first thing I do when games are announced is think back to what teams have done in the past to manipulate similar objects. I know the other mentors do the same thing. But let's be honest, a lot of teams don't have that kind of experience. The quick builds allow teams to gain access to SOME level of historical knowledge in the form of all the experienced mentors building robots.
I think it's a "good" thing from an inspirational view point. Teams have something to guide them.
However, I don't think it's a good thing from an audience standpoint. When 80% of the robots look similar it takes away from the spectacle and people start to think we had to build to that spec. Idk, I'm still a little torn on this one tbh.
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