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Unread 19-02-2014, 14:06
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AKA: Patrick Freivald
FRC #1551 (The Grapes of Wrath)
Team Role: Mentor
 
Join Date: Jan 2007
Rookie Year: 2001
Location: Naples, NY
Posts: 2,303
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Re: Are the three day builds affecting designs?

I love the notion that every team that otherwise struggles has a leg-up on creating something that can contribute positively to the game. Having had years where we could do nothing but play defense, I can state without equivocation that it is more inspiring to have a robot that can truly play the game--for kids, mentors, sponsors, guests, everyone.

But we're also going to see a lot of Ri3D-clone robots *fail* during competition, because they were flawed in implementation/modification. Cloning Ri3D robots is easy for engineers--it's a non-trivial exercise for your average group of high school students and non-engineer mentors.

Furthermore, the Ri3D robots are limited. The motor-driven catapults have a comparatively short range, the choo-choo allows for only a single shot, and el toro intakes don't spit the ball out well. Unless modified in less-than-obvious-to-those-non-engineer ways, these mechanisms will not make a robot stand out when playing Aerial Assist.

I'm looking forward to a higher floor and the usual incredibly high ceiling this year.
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Patrick Freivald -- Mentor
Team 1551
"The Grapes of Wrath"
Bausch & Lomb, PTC Corporation, and Naples High School

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